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by GameWorld Technologies

Instructions:
Legend Quest is a fantasy role-playing game in which the player must adventure through the unknown to increase the power of his/her character, eventually becoming strong enough to slay the seven 'Terrors'. The game contains humor, quick rewards, and hundreds of adventure events to keep the player excited about the game.

In the beginning of the game, a new character will be created if the user is a first time player. Then, the player is asked whether he/she would like interactive help while playing. Once "Y" or "N" is sent in response, the game will begin. Game play primarily involves using the "a" command to adventure within the current region. Reply with "t" to travel to a different region (total of seven regions). In every adventure event the player has to make a decision whether their fantasy character is likely to outscore the computer opponent or not. The list of choices is included with each adventure event.

Example: "You:5-17. Spiked Golem:12 (F)ight (E)scape"
In this example, the score of the player's character will fall randomly between 5 and 17. The opponent has already rolled a 12. If the player feels confident about matching or outscoring this value, then they should choose to fight. If not, they should choose the safer road and escape. As the character gains experience, he/she will become a more capable adventurer. Eventually the fantasy character will become strong enough to defeat each of the seven "Terrors."

To order this game from your handset, send the following text to the number 4321:

legend

Click here for more instructions.

Stats
A player's character has six main stats: Strength (STR), Agility (AGL), Intelligence (INT), Endurance (END), Defense (DEF), and Magic (MAG). To raise these stats, a character must gain stat experience (XP). Lifting a heavy rock, for example, might provide "STR XP". Once a character gains 10 XP in a particular stat, it will automatically be traded in to increment the stat by 1.

A character also has a "Level" stat, which determines how many Life Points he/she can have. If a character runs out of life points, he/she is defeated and loses all XP that hasn't been turned in for a new stat.

Resolving Events
There are four main types of events in Legend Quest. One involves no feedback from the user, and is resolved immediately. The other three are listed below:

    Battle - The player must fight a monster. Battles are based around using a particular stat. A "STR Battle", for example, will determine your potential scoring range based on your strength. Certain regions focus on challenging different stats. In battle, the player may choose to "(A)ttack" or "(E)scape". If attack is chosen and the player's score comes out equal to or higher than the enemy's score, the player wins the battle. XP is then awarded to the player. If the player's score came out lower than the enemy's score, the player loses the battle, and life points. The escape command works similar to "(A)ttack", except that the player gains a bonus 1-6 points when rolling, but has no possibility of gaining XP - only safe passage. Escape allows the player to potentially avoid a losing situation.

    Traps - Traps challenge the player to either "(A)void" or "(S)urvive" the situation. A successful avoid will save the player from any harm. A failed avoid will allow the trap to inflict damage. Survive allows the player to 'tough out' the trap for reduced damage and works similar to "(A)void", except the player gain a bonus 1-6 points when rolling. A successful survive will reduce the damage in half. A failed survive will allow the trap to inflict normal damage.

    Tests - Tests are a bonus event. The player will be challenged to a test in a particular stat, and will be allowed to "(A)ttempt" or "(C)heat" the test. If the attempt succeeds, the player gains XP. If the attempt fails, the player gains nothing. Cheat works similar to "(A)ttempt", except that the player gains a bonus 1-6 points when roll. If the cheat succeeds, the player gains XP as normal. If the cheat fails, the player actually loses XP.

Traveling to Different Regions
When not resolving an event, a player may send "T" to travel to a different region of the world. Each region has different types of encounters, challenge different stats, and yield different types of XP. Traveling does not cost the player any turns or resources, so it may be done freely and often.

Fighting Terrors
When a player feels confident in the strength of his/her character, he/she may travel to fight a "Terror". Each region of the world is ruled by one Terror, and can be challenged via the travel menu. (Under "Fight Terr(o)r") Each Terror challenges the player to combat in a particular stat, and it is wise for the character to have at least 12 points in that stat before challenging it. When the player has defeated six of the seven Terrors, he/she may challenge the final Terror and complete the game.

Note
The player wins the game when the seventh Terror is defeated Legend Quest takes many sessions to complete, but each session is rewarding in itself. Each game session is saved so when the player comes back to the game, he/she may continue from where they left off.

Scoring:
Legend quest maintains your stats, fame rating, and current adventure location from session to session.

Valid Commands:

Command Description
legend Start new Legend Quest session
{y, n} Would you like interactive help to ease into the game? Yes/no? A player may choose to have interactive help ("iHelp") on while playing. This will provide the user help and tips in regards to the upcoming situation. When receiving iHelp, the player can send "C" to continue to the next message, "S" to skip out of iHelp, or "Q" to quit iHelp permanently.
c Continue to the next screen when receiving iHelp
a Adventure - this "draws" an event from the current region
t Allows the player to travel to a different region, or travel to fight a Terror
s Sends the player a message with his/her character stats
h Enters the help menu
e Events
x P
l Life and Death
o Terrors
y Story
w Winning
c Credits
r Resume playing

Other available adventure event commands are shown in parenthesis. The commands are appropriate to that particular type of adventure event.





 
   


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