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GameWorld enables wireless platform and back-office solution providers to greatly expand the value of their platforms to mobile operators by adding a pipeline of compelling original mobile games to their offerings. GameWorld is the solution to the difficult logistics inherent in developing and deploying wireless games, enabling platform providers to dramatically lower their costs and increase their revenues by more cost effectively distributing more games to operators.

The line of mobile games from GameWorld is integrated with the providers platform, making it a turnkey service for wireless operators. GameWorld's scalable carrier-grade game servers are certified and have been in commercial use with wireless platforms supporting a wide array of handsets, enabling compelling game lines to be rapidly launched and reliably operated.

The pipeline of games from GameWorld is expanding with content from third party developers. GameWorld enables developers to implement their creative vision for the next hit title, solving the difficult logistics inherent in developing wireless games for many diverse networks and handsets. Gameworld's existing publishing agreements with platform providers enable GameWorld to publish developer's games worldwide.

GameWorld provides its expanding mobile game line and its PureVis wireless game development and deployment technology as an integral part of its wireless game solution for platform providers.

GameWorld believes that easy to play games that have wide appeal and can be played in short sessions are critical to successful wireless games, but that this is not enough. Play must be compelling and offer a deep experience to attract players to return to play again and again. In addition to spanning today's SMS, WAP and Java games, PureVis fully supports the advanced capabilities needed for next wave of wireless games that will generate widespread player interest including: server-powered single-player games offering deeper content than can be downloaded into a handset, multiplayer head-to-head and team games, game communities, and cross platform wireless to PC and iTV games.

The PureVis wireless suite is deep proven technology that has been used to create wireless games and to provide operation service to tens of millions of customers. Highlights include "Legend Quest," the number one most played wireless game on AT&T, and "Slam!" the top award winning game at the 2001 Sprint PCS Java Developers Conference.

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